![]() That entirely counteracts the reason to even bother. You can also rescue civilians but you have to rescue so many just to get a bonus life at the end of the stage that's it better not to take the chance because if you shoot one, you lose a life. Now the game tries to give you some extra chances by putting around some health icons that you can shoot for life, but they are far too rare to be of real use. At times, there's so many things on the screen, that it's hard to focus on what on your imminent threats and they just keep piling on. There's no way to dodge attacks except for blowing out the enemies before they get a chance to attack you. One thing that players from the arcade will remember, is the brutal difficulty in House of the Dead II. They're blocky and clunky but at least the blood still flies everywhere as you shoot them into ground meat. Unfortunately, or fortunately, it's the same game that was in the arcades a decade ago and the graphics really haven't aged very well at all. At the beginning, you can choose to either play House of the Dead II or III and the stats of each game are tracked independently. It would have been simple to add it but they omitted it completely and that is kind of annoying. House of the Dead II and III return seems like a fairly logical choice.įor some odd reason, the game does not include the 4th game, which is fine, but why they skipped the first game entirely is unknown to me. The Nintendo Wii already has some Light Gun shooters under it's belt like Ghost Squad and Resident Evil: Umbrella Chronicles, although the latter is a blended game than a straight forward Light Gun game. Plugging in dollar after dollar, didn't really increase your chance of beating the game and it was really difficult to most people. It had lots of blood, lots of zombies, and lots of ways to perish. By WinWalter | Review Date: SeptemBack in the 1990s, there were a lot of light gun shooters, but it's hard to deny that House of the Dead was one of the premier light gun games of that time. ![]()
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